• DocumentCode
    1734988
  • Title

    The effects of ambient motion speed on player performance in video games

  • Author

    Moura, Dinara ; Bartram, Lyn ; El-Nasr, Magy Seif

  • Author_Institution
    School of Interactive Art and Technology, Simon Fraser University, Surrey, Canada
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    With the advancements in computer graphics, moving objects and animations have been widely applied to several interactive software including productive tools and video games. Examples of moving objects in games are movement of grass, simulation of weather, fireflies or other visual effects; we refer to those moving objects as ambient motion. They create the atmosphere (i.e. sensorial qualities) of the game and they are often used to engage and/or inform the users. Interestingly, little is known about motion beyond its pre-attentive properties and specific emotions that it may evoke. To date, there is little empirical evidence of the influence of ambient motion on players´ performance or gameplay in 3D games. In this paper we present a study in which participants played a game in one of three conditions. Each condition presented fireflies moving at different speeds. Our results suggest that the speed of ambient motion may influence the number of mistakes that players make while jumping platforms, especially if the players are new to games. However, due to constrained sample size, more experiments need to be conducted in order to generalize this finding.
  • Keywords
    IEEE Xplore; Portable document format; ambient motion; game design; player performance;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329858
  • Filename
    6329858