DocumentCode
1735001
Title
Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games
Author
Simkins, David ; Egert, Christopher ; Decker, Adrienne
Author_Institution
Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
fYear
2012
Firstpage
1
Lastpage
4
Abstract
Martha Madison´s Marvelous Machines is a learning game created by Second Avenue Software to help middle school girls gain scientific intuitions and develop understanding of the properties and uses of simple machines. In 2011, during the pilot phase of the game´s development, the game was played by a group of middle school girls and their game play was studied. This paper describes the results of the analysis of the data collected during the pilot, which included evidence of engagement in the game, as well as some increased affinity toward STEM practices. Also encouraging in the analysis was the discovery that the participants were noted to have high levels of communication and collaboration during the game play.
Keywords
computer aided instruction; computer games; data analysis; further education; human computer interaction; user interfaces; Martha Madison evaluation; Marvelous Machines; STEM games; Second Avenue Software; analytical tool development; data analysis; game play; instructional games; learning breadth gauge; learning game; scientific intuitions; Avatars; Educational institutions; Encoding; Games; Machine learning; Standards; Technological innovation; STEM; assessment; educational games; games for learning; physics; simple machines;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location
Rochester, NY
ISSN
2166-6741
Print_ISBN
978-1-4673-1359-9
Type
conf
DOI
10.1109/IGIC.2012.6329859
Filename
6329859
Link To Document