Title :
Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games
Author :
Simkins, David ; Egert, Christopher ; Decker, Adrienne
Author_Institution :
Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
Abstract :
Martha Madison´s Marvelous Machines is a learning game created by Second Avenue Software to help middle school girls gain scientific intuitions and develop understanding of the properties and uses of simple machines. In 2011, during the pilot phase of the game´s development, the game was played by a group of middle school girls and their game play was studied. This paper describes the results of the analysis of the data collected during the pilot, which included evidence of engagement in the game, as well as some increased affinity toward STEM practices. Also encouraging in the analysis was the discovery that the participants were noted to have high levels of communication and collaboration during the game play.
Keywords :
computer aided instruction; computer games; data analysis; further education; human computer interaction; user interfaces; Martha Madison evaluation; Marvelous Machines; STEM games; Second Avenue Software; analytical tool development; data analysis; game play; instructional games; learning breadth gauge; learning game; scientific intuitions; Avatars; Educational institutions; Encoding; Games; Machine learning; Standards; Technological innovation; STEM; assessment; educational games; games for learning; physics; simple machines;
Conference_Titel :
Games Innovation Conference (IGIC), 2012 IEEE International
Conference_Location :
Rochester, NY
Print_ISBN :
978-1-4673-1359-9
DOI :
10.1109/IGIC.2012.6329859