• DocumentCode
    1735001
  • Title

    Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games

  • Author

    Simkins, David ; Egert, Christopher ; Decker, Adrienne

  • Author_Institution
    Sch. of Interactive Games & Media, Rochester Inst. of Technol., Rochester, NY, USA
  • fYear
    2012
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Martha Madison´s Marvelous Machines is a learning game created by Second Avenue Software to help middle school girls gain scientific intuitions and develop understanding of the properties and uses of simple machines. In 2011, during the pilot phase of the game´s development, the game was played by a group of middle school girls and their game play was studied. This paper describes the results of the analysis of the data collected during the pilot, which included evidence of engagement in the game, as well as some increased affinity toward STEM practices. Also encouraging in the analysis was the discovery that the participants were noted to have high levels of communication and collaboration during the game play.
  • Keywords
    computer aided instruction; computer games; data analysis; further education; human computer interaction; user interfaces; Martha Madison evaluation; Marvelous Machines; STEM games; Second Avenue Software; analytical tool development; data analysis; game play; instructional games; learning breadth gauge; learning game; scientific intuitions; Avatars; Educational institutions; Encoding; Games; Machine learning; Standards; Technological innovation; STEM; assessment; educational games; games for learning; physics; simple machines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2012 IEEE International
  • Conference_Location
    Rochester, NY
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4673-1359-9
  • Type

    conf

  • DOI
    10.1109/IGIC.2012.6329859
  • Filename
    6329859