DocumentCode :
1735658
Title :
Fast global motion estimation for sprite generation
Author :
Cheung, Hoi-Kok ; Siu, Wan-chi
Author_Institution :
Dept. of Electron. & Inf. Eng., Hong Kong Polytech., Kowloon, China
Volume :
3
fYear :
2002
fDate :
6/24/1905 12:00:00 AM
Abstract :
In this paper, an efficient and fast global motion estimation method is proposed. This method is a generic one that can accommodate various global motion models, ranging from a simple translation model to an eight parameters perspective model. At the first stage, a simple filter is implemented to classify different parts of the frames. Since pixels from homogeneous regions and highly textured regions do not contribute much in global motion estimation, it is proposed that they-be excluded from processing. The remained pixels are fed into a three-level hierarchical motion estimation system and a dynamic sprite is eventually generated. From the experimental results, we can conclude that the proposed global motion estimation system manages to speed up the processing time for sprite generation while maintaining quality in the reconstructed frames.
Keywords :
data compression; image reconstruction; motion compensation; motion estimation; video coding; eight parameters perspective model; global motion estimation; processing time; quality; reconstructed frames; sprite generation; three-level hierarchical motion estimation system; translation model; Application software; Cameras; Data mining; Filters; Image coding; Motion compensation; Motion estimation; Sprites (computer); Transform coding; Video compression;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits and Systems, 2002. ISCAS 2002. IEEE International Symposium on
Print_ISBN :
0-7803-7448-7
Type :
conf
DOI :
10.1109/ISCAS.2002.1010145
Filename :
1010145
Link To Document :
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