DocumentCode
1738087
Title
Active immersion: the goal of communications with interactive agents
Author
Nakatsu, Ryohei ; Tosa, Naoko
Author_Institution
ART Media Integration & Commun. Res. Lab., Kyoto, Japan
Volume
1
fYear
2000
fDate
2000
Firstpage
85
Abstract
The creation of interactive animated agents is one of the most active research areas for researchers who are trying to develop various kinds of technologies that give such agents human-like behaviors. However, there are other important issues concerning the agents. One is the introduction of narratives into the behaviors of the agents. Since narratives are the basic way movies and novels take us into cyberspace, they can be effective for creating really human-like agents. Based on this idea, we have developed an interactive movie system (R. Nakatsu and N. Tosa, 1997) in which people can act the main roles and enjoy the story development. At the same time, we have learned that the existence of spontaneous interactions is also the key to the success of this new media. Based on this lesson, we have developed a second system (R. Nakatsu et al., 1999), where we tried to achieve a good balance between narrative-based and spontaneous interactions. In the first part of the paper we introduce our interactive movie system by focusing on how we achieved an integration of narrative-based and spontaneous interactions. Also, there is the important question: what is the objective of creating interactive animated agents? Although the technological aspects of such agents have been studied and discussed in detail, this critical question has rarely been discussed. In the latter part of the paper, we discuss what is the ultimate goal of interactions with interactive agents
Keywords
computer animation; entertainment; human factors; interactive systems; software agents; user interfaces; active immersion; cyberspace; human-like agents; human-like behaviors; interactive agent communication; interactive agent interaction; interactive animated agents; interactive movie system; narratives; spontaneous interactions; story development; Animation; Character generation; Control systems; Distributed control; Emotion recognition; Intelligent systems; Layout; Motion pictures; Prototypes; Software prototyping;
fLanguage
English
Publisher
ieee
Conference_Titel
Knowledge-Based Intelligent Engineering Systems and Allied Technologies, 2000. Proceedings. Fourth International Conference on
Conference_Location
Brighton
Print_ISBN
0-7803-6400-7
Type
conf
DOI
10.1109/KES.2000.885765
Filename
885765
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