DocumentCode
1740777
Title
On the compression of image based rendering scene
Author
Li, Jin ; Shum, Hany ; Zhang, Ya-Qin
Author_Institution
SF Rs. Beijing Sigma Center, Microsoft Res., Beijing, China
Volume
2
fYear
2000
fDate
10-13 Sept. 2000
Firstpage
21
Abstract
In image based rendering (IBR), a 3D scene is recorded through a set of photos, and a novel view is rendered by assembling data from the photo set. Compression is essential to reduce the huge data amount of IBR. We examine three categories of IBR compression algorithms: the block coder, the reference coder and the high dimensional transform (wavelet) coder. It is observed that the block coder consumes the least computation resource, however, its compression ratio is low. The reference coder achieves a good compression ratio with reasonable computation complexity. The high dimensional wavelet coder achieves the best compression ratio, however, it is also the most complex.
Keywords
image coding; rendering (computer graphics); transform coding; vector quantisation; wavelet transforms; 3D scene; IBR; IBR compression algorithms; block coder; compression ratio; computation complexity; high dimensional transform coder; high dimensional wavelet coder; image based rendering; image based rendering scene compression; photos; reference coder; spatial vector quantization; Assembly; Block codes; Cameras; Compression algorithms; Image coding; Image resolution; Layout; Optical recording; Rendering (computer graphics); Wavelet transforms;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2000. Proceedings. 2000 International Conference on
Conference_Location
Vancouver, BC, Canada
ISSN
1522-4880
Print_ISBN
0-7803-6297-7
Type
conf
DOI
10.1109/ICIP.2000.899214
Filename
899214
Link To Document