Title :
Pyramid texture compression and decompression using interpolative vector quantization
Author :
Kwon, Young-Su ; Park, In-Cheol ; Kyung, Chong-Min
Author_Institution :
Dept. of Electr. Eng. & Comput. Sci., Korea Adv. Inst. of Sci. & Technol., Taejon, South Korea
Abstract :
Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires a large amount of memory to deal with large textures generally required in the current visual systems, we propose an algorithm for compressing a pyramid texture used for mipmapping. Vector quantization is used to compress all levels of the pyramid texture to one representative value databook, one residual codebook and one index map. The proposed compression scheme uses interpolative texel difference vector quantization that compresses the difference between the interpolated surfaces generated by the representative value and the correct uncompressed texels of the texture at each level. The compressed pyramid texture can be accessed randomly and decompressed without loss of visual quality. We also propose a hardware architecture that performs the trilinear filtering with the compressed pyramid texture.
Keywords :
digital filters; image coding; image texture; interpolation; vector quantisation; 3D scenes; VQ; decompression; hardware architecture; index map; interpolated surfaces; interpolative texel difference vector quantization; interpolative vector quantization; mipmapping; pyramid texture compression; representative value databook; residual codebook; texture mapping; trilinear filtering; visual quality; Books; Computer architecture; Hardware; Image coding; Layout; Presses; Rendering (computer graphics); Surface texture; Vector quantization; Visual system;
Conference_Titel :
Image Processing, 2000. Proceedings. 2000 International Conference on
Conference_Location :
Vancouver, BC, Canada
Print_ISBN :
0-7803-6297-7
DOI :
10.1109/ICIP.2000.899261