• DocumentCode
    1741062
  • Title

    An underlying model for defeat mechanisms

  • Author

    Heeringa, Brent ; Cohen, Paul

  • Author_Institution
    Dept. of Comput. Sci., Massachusetts Univ., Amherst, MA, USA
  • Volume
    1
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    933
  • Abstract
    Defeat mechanisms are strategies for achieving victory over an opponent. Although defeat mechanisms often rely on influencing the opponent psychologically and emotionally, most simulations of warfare do not model these “soft” factors, they model only victory by attrition. To create more accurate, adaptable, and believable systems, we must be able to model a variety of defeat mechanisms. We propose a model where parameters and attributes that affect emotional and physical fatigue are combined to produce an overall measure of fatigue called effective fatigue. Effective fatigue, along with an agent´s state, is combined by a defeat model to produce probabilities of surrender. We create warfare scenarios involving catastrophe and surprise, and then examine the model´s behavior under these scenarios. We conclude with a discussion of how the model is related to our own Capture the Flag wargaming system
  • Keywords
    behavioural sciences computing; digital simulation; military computing; probability; Capture the Flag; catastrophe; defeat mechanisms; defeat model; effective fatigue; emotional fatigue; physical fatigue; soft factors; surprise; surrender probabilities; underlying model; victory; warfare scenarios; warfare simulations; wargaming system; Computational modeling; Computer science; Energy capture; Ethics; Fatigue; Knowledge based systems; Laboratories; Predictive models; Psychology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2000. Proceedings. Winter
  • Conference_Location
    Orlando, FL
  • Print_ISBN
    0-7803-6579-8
  • Type

    conf

  • DOI
    10.1109/WSC.2000.899895
  • Filename
    899895