DocumentCode
1741069
Title
Long range artillery simulation using component based development techniques and the high level architecture
Author
Colby, Simon A. ; Beethan, D.L.
Author_Institution
CORDA Ltd., New Malden, UK
Volume
1
fYear
2000
fDate
2000
Firstpage
1001
Abstract
This paper describes the use and development of an artillery synthetic environment (SE). This SE will be used to support system concept development and validation for long range and smart munitions. It will also be used for the development of operational concepts for these weapons including an investigation of ISTAR requirements. The SE is a force level analysis tool, representing artillery batteries and company level entities. It is capable of running with a human in the loop or in a closed Monte Carlo mode. The SE has been built using a component-based development approach. The HLA FOM/SOM mechanism is used to describe the interfaces between the component simulations. Each component simulation (federate) represents different functional area-such as sensing, combat, and command and control. The component approach has allowed the development team to manage the level of complexity within each federate. This has resulted in a very rapid development cycle and a very flexible and extensible end product
Keywords
Monte Carlo methods; command and control systems; computational complexity; digital simulation; military computing; weapons; ISTAR requirements; artillery synthetic environment; closed Monte Carlo mode; combat, and command and control; component based development techniques; force level analysis tool; high level architecture; long range artillery simulation; operational concepts; smart munitions; Analytical models; Batteries; Command and control systems; Computer architecture; Humans; Monte Carlo methods; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2000. Proceedings. Winter
Conference_Location
Orlando, FL
Print_ISBN
0-7803-6579-8
Type
conf
DOI
10.1109/WSC.2000.899903
Filename
899903
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