DocumentCode
1742815
Title
A passive full body scanner using shape from silhouettes
Author
Weik, Sebastian
Author_Institution
Inst. fur Theoretische Nachrichtentechnik und Informationsverarbeitung, Hannover, Germany
Volume
1
fYear
2000
fDate
2000
Firstpage
750
Abstract
Describes a camera-based approach to fully automatically create 3D models of persons. A setup of sixteen digital cameras is used to capture the images of the person to be scanned. Using a monochromatic background and the shape-from-silhouette approach a 3D model is created automatically. Using the original images the models are realistically textured. In future 3D telepresence applications or multi-player games these models have to be animated using an internal skeleton structure. A principal component analysis is utilised to extract the skeleton automatically from the models. Compared to other full body scanning approaches no mechanically moving components are used which makes the system especially suitable for low cost end user applications
Keywords
feature extraction; image segmentation; image sensors; image texture; principal component analysis; rendering (computer graphics); 3D models; 3D telepresence; camera-based approach; internal skeleton structure; monochromatic background; multi-player games; passive full body scanner; shape-from-silhouette approach; Animation; Calibration; Digital cameras; Layout; Shape; Skeleton; Streaming media; Video sharing; Videoconference; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2000. Proceedings. 15th International Conference on
Conference_Location
Barcelona
ISSN
1051-4651
Print_ISBN
0-7695-0750-6
Type
conf
DOI
10.1109/ICPR.2000.905495
Filename
905495
Link To Document