DocumentCode
1742862
Title
Recognition of 3D textured objects by mixing view-based and model-based representations
Author
Allezard, N. ; Dhome, M. ; Jurie, F.
Author_Institution
Blaise-Pascal Univ., Aubiere, France
Volume
1
fYear
2000
fDate
2000
Firstpage
960
Abstract
A strategy combining advantages of view-based and model-based object recognition approaches has been developed. Textured 3D models are used to produce local appearances of object key-points. Correspondences between 3D points and local appearances are also established during this learning stage. The recognition consists first in matching these local appearances and those extracted from the image. A robust 3D pose estimation is then carried out, discarding spurious correspondences. This algorithm is computationally very efficient. It can analyse images including several objects and can also handle partial object occultations as well as important changes of brightness and contrast
Keywords
brightness; feature extraction; image texture; object recognition; 3D points; 3D textured objects; brightness; contrast; local appearances; model-based representations; partial object occultations; robust 3D pose estimation; view-based representations; Brightness; Character recognition; Image analysis; Image recognition; Image segmentation; Object recognition; Pixel; Robustness; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2000. Proceedings. 15th International Conference on
Conference_Location
Barcelona
ISSN
1051-4651
Print_ISBN
0-7695-0750-6
Type
conf
DOI
10.1109/ICPR.2000.905614
Filename
905614
Link To Document