DocumentCode :
1747717
Title :
Learning with the molecular-based hypernetwork model
Author :
Juárez, José L Segovia ; Conrad, Michael
Author_Institution :
Dept. of Comput. Sci., Wayne State Univ., Detroit, MI, USA
Volume :
2
fYear :
2001
fDate :
2001
Firstpage :
1177
Abstract :
The hypernetwork model is a hierarchical architecture that has a representation of the molecular, cellular, and organismic levels of biological organization. It influences flow within each level, and through levels, forming dynamic networks of molecular interactions. With its molecular variation-selection learning algorithm, the hypernetwork is able to solve fairly complex tasks such as the (4-10)-input parity task, and the tic-tac-toe endgame problem, with good results. These performance results illustrate the learning capabilities of this model
Keywords :
game theory; learning (artificial intelligence); medicine; modelling; molecular biophysics; biological organization; complex tasks; dynamic networks; hierarchical architecture; learning capabilities; molecular interactions; molecular variation-selection learning algorithm; molecular-based hypernetwork model; organismic levels; parity task; tic-tac-toe endgame problem; Biological system modeling; Biological systems; Biology computing; Computational modeling; Computer architecture; Computer science; Information processing; Nervous system; Neurons; Organisms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2001. Proceedings of the 2001 Congress on
Conference_Location :
Seoul
Print_ISBN :
0-7803-6657-3
Type :
conf
DOI :
10.1109/CEC.2001.934324
Filename :
934324
Link To Document :
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