DocumentCode
1747936
Title
Using texture mapping with mipmapping to render a VLSI layout
Author
Solomon, Jeff ; Horowitz, Mark
Author_Institution
Comput. Syst. Lab., Stanford Univ., CA, USA
fYear
2001
fDate
2001
Firstpage
500
Lastpage
505
Abstract
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to frame, and to take advantage of any hardware accelerated capabilities of the host platform. Mipmapping is used to select which textures to display so that the amount of information sent to the display is bounded, and the image rendered on the display is filtered correctly. Additionally, two caching schemes are employed. The first, used to bound memory consumption, is a general purpose cache that holds textures spatially close to the user´s current viewpoint. The second, used to speed up the rendering process, is a cache of heavily used sub-designs that are precomputed so rasterization on the fly is not necessary. An experimental implementation shows that real-time navigation can be achieved on arbitrarily large designs. Results also show how this technique ensures that image quality does not degrade as the number of polygons drawn increases, avoiding the aliasing artifacts common in other layout systems.
Keywords
VLSI; circuit layout CAD; image texture; integrated circuit layout; rendering (computer graphics); VLSI layout; caching schemes; hardware accelerated capabilities; image quality; memory consumption; mipmapping; polygons; rasterized areas; real-time navigation; texture mapping; Acceleration; Degradation; Displays; Hardware; Image quality; Information filtering; Information filters; Navigation; Rendering (computer graphics); Very large scale integration;
fLanguage
English
Publisher
ieee
Conference_Titel
Design Automation Conference, 2001. Proceedings
ISSN
0738-100X
Print_ISBN
1-58113-297-2
Type
conf
DOI
10.1109/DAC.2001.156191
Filename
935560
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