DocumentCode :
1751273
Title :
Multiresolution texture for photorealistic rendering
Author :
Mayer, Heinz ; Leberl, Franz ; Bornik, Alexander ; Bauer, Joachim ; Karner, Konrad
Author_Institution :
Inst. for Comput. Graphics & Vision, Graz Univ. of Technol., Austria
fYear :
2001
fDate :
2001
Firstpage :
109
Lastpage :
116
Abstract :
This paper presents a method to automatically calculate texture maps for a given 3D object from a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling has been done. We show that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach, the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis
Keywords :
computational geometry; hidden feature removal; image registration; image resolution; image sequences; image texture; realistic images; solid modelling; 3D object; geometric modeling; image registration; image sequence; image-based modeling approach; multiresolution texture; occlusions; photorealistic rendering; resolution adjustment; texture maps; weighting function; Cities and towns; Computer graphics; Computer vision; Geometry; Image reconstruction; Layout; Rendering (computer graphics); Solid modeling; Virtual reality; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Spring Conference on, 2001.
Conference_Location :
Budmerice
Print_ISBN :
0-7695-1215-1
Type :
conf
DOI :
10.1109/SCCG.2001.945345
Filename :
945345
Link To Document :
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