• DocumentCode
    1753535
  • Title

    Automatic search space generation with Hierarchical Adaptive Flood Filled for simulation and computer game in confined environment

  • Author

    Pongphankae, Sumet ; Fung, Carrson C. ; Wong, K.W.

  • Author_Institution
    Sch. of Inf. Technol., Murdoch Univ., Perth, WA, Australia
  • fYear
    2011
  • fDate
    13-16 Feb. 2011
  • Firstpage
    664
  • Lastpage
    669
  • Abstract
    In simulation and computer game domains, pathfinding is an important capability for mobile and artificial agents. The problems of pathfinding have been widely studied for decades. The two significant aspect of pathfinding are related to search algorithm and search space. This paper mainly focuses on the search space generation aspect. Search space could be generated manually or automatically and the size of the search space has significant effects on the computational time and memory usage. Therefore, improving the search space generation techniques is essential to improve the system performance. In this paper, a Hierarchical Adaptive Flood Filled (HAFF) technique for automatic search space generation from binary image of a map is presented. From the experimental results, it is shown that the search space can be significantly reduced with the proposed method.
  • Keywords
    computer games; digital simulation; mobile agents; adaptive flood filled technique; artificial agents; binary image; computer game; mobile agents; search space generation; simulation domain; Algorithm design and analysis; Computational modeling; Computers; Floods; Games; Navigation; Shape; Computer Game; Graph; Hierarchical Adaptive Flood Filled technique; Search Space Generation; Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Communication Technology (ICACT), 2011 13th International Conference on
  • Conference_Location
    Seoul
  • ISSN
    1738-9445
  • Print_ISBN
    978-1-4244-8830-8
  • Type

    conf

  • Filename
    5745900