• DocumentCode
    1754456
  • Title

    Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps

  • Author

    Baier, Jorge A. ; Botea, Adi ; Harabor, Daniel ; Hernandez, Carlos

  • Author_Institution
    Dept. de Cienc. de la Comput., Pontificia Univ. Catolica de Chile, Santiago, Chile
  • Volume
    7
  • Issue
    2
  • fYear
    2015
  • fDate
    42156
  • Firstpage
    193
  • Lastpage
    199
  • Abstract
    In moving target search, the objective is to guide a hunter agent to catch a moving prey. Even though in game applications maps are always available at developing time, current approaches to moving target search do not exploit preprocessing to improve search performance. In this paper, we propose MtsCopa, an algorithm that exploits precomputed information in the form of compressed path databases (CPDs), and that is able to guide a hunter agent in both known and partially known terrain. CPDs have previously been used in standard, fixed-target pathfinding but had not been used in the context of moving target search. We evaluated MtsCopa over standard game maps. Our speed results are orders of magnitude better than current state of the art. The time per individual move is improved, which is important in real-time search scenarios, where the time available to make a move is limited. Compared to state of the art, the number of hunter moves is often better and otherwise comparable, since CPDs provide optimal moves along shortest paths. Compared to previous successful methods, such as I-ARA*, our method is simple to understand and implement. In addition, we prove MtsCopa always guides the agent to catch the prey when possible.
  • Keywords
    computer games; database management systems; path planning; search problems; CPD; MTS; MtsCopa algorithm; compressed path database; fixed-target pathfinding; game map; moving target search; predator-prey game; Algorithm design and analysis; Context; Databases; Games; Heuristic algorithms; Search problems; Standards; Incremental search; moving target search; navigation; path finding; predator prey games;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2014.2337889
  • Filename
    6851877