• DocumentCode
    1755616
  • Title

    Simulating Sharp Geometric Features in Six Degrees-of-Freedom Haptic Rendering

  • Author

    Ge Yu ; Dangxiao Wang ; Yuru Zhang ; Jing Xiao

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • Volume
    8
  • Issue
    1
  • fYear
    2015
  • fDate
    Jan.-March 1 2015
  • Firstpage
    67
  • Lastpage
    78
  • Abstract
    It is a challenging problem to achieve six degree-of-freedom (DoF) haptic simulation of subtle force feelings caused by contacts at sharp geometric features in multi-region contact scenarios. We design a novel sphere-tree model for objects with sharp features and use a configuration-based optimization method to compute feedback force and torque. Given a triangle mesh of an object, a sphere-tree model is created based on dihedral angles between pairs of adjacent triangles. The model consists of a hierarchical sphere-tree for global shape and a linked-list of spheres for local areas with sharp features. In each local area with a sharp edge, we first identify those spheres with radii greater than an upper limit determined by the dihedral angle of the edge. Those spheres are further divided into a linear list of smaller spheres by a splitting method. The experiment results from a cylinder-cube interaction validate that the proposed method can simulate subtle force direction changes when an object slides across sharp edges. Perception-based experiments and a haptic-to-vision shape matching task are also used to compare the performance between our proposed method and other rendering methods. The comparison results show that our method is more effective in simulating sharp features both in terms of measured force signals and human subjective evaluation. Non-penetration among objects is maintained for multi-region contact scenarios. The haptic rendering rate is about 1 kHz, and the subtle force feeling of sliding along sharp features can be stably simulated.
  • Keywords
    haptic interfaces; optimisation; rendering (computer graphics); DoF; adjacent triangles; configuration based optimization method; cylinder cube interaction; dihedral angle; dihedral angles; feedback force; feedback torque; force signals; haptic rendering rate; haptic simulation; haptic-to-vision shape; human subjective evaluation; object slides; sharp edge; simulating sharp geometric features; six degrees-of-freedom haptic rendering; sphere tree model; splitting method; subtle force feelings; triangle mesh; Computational modeling; Force; Haptic interfaces; Octrees; Rendering (computer graphics); Shape; Splines (mathematics); Constraint-based Collision Detection; Six-DoF Haptic Rendering of Sharp Features; Six-dof haptic rendering of sharp features; Sphere Tree Model; constraint-based collision detection; sphere tree model;
  • fLanguage
    English
  • Journal_Title
    Haptics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1412
  • Type

    jour

  • DOI
    10.1109/TOH.2014.2377745
  • Filename
    6983631