DocumentCode
1756618
Title
Comparing Four Approaches to Generalized Redirected Walking: Simulation and Live User Data
Author
Hodgson, Eric ; Bachmann, Eric
Author_Institution
Smale Interactive Visualization Center, Miami Univ., Miami, OH, USA
Volume
19
Issue
4
fYear
2013
fDate
41365
Firstpage
634
Lastpage
643
Abstract
Redirected walking algorithms imperceptibly rotate a virtual scene and scale movements to guide users of immersive virtual environment systems away from tracking area boundaries. These distortions ideally permit users to explore large and potentially unbounded virtual worlds while walking naturally through a physically limited space. Estimates of the physical space required to perform effective redirected walking have been based largely on the ability of humans to perceive the distortions introduced by redirected walking and have not examined the impact the overall steering strategy used. This work compares four generalized redirected walking algorithms, including Steer-to-Center, Steer-to-Orbit, Steer-to-Multiple-Targets and Steer-to-Multiple+Center. Two experiments are presented based on simulated navigation as well as live-user navigation carried out in a large immersive virtual environment facility. Simulations were conducted with both synthetic paths and previously-logged user data. Primary comparison metrics include mean and maximum distances from the tracking area center for each algorithm, number of wall contacts, and mean rates of redirection. Results indicated that Steer-to-Center out-performed all other algorithms relative to these metrics. Steer-to-Orbit also performed well in some circumstances.
Keywords
human computer interaction; navigation; virtual reality; Steer-to-Center; Steer-to-Multiple+Center; Steer-to-Multiple-Targets; Steer-to-Orbit; generalized redirected walking algorithm; immersive virtual environment system; large immersive virtual environment facility; live user data; live-user navigation; physical space; scale movement; steering strategy; synthetic path; tracking area boundary; tracking area center; virtual scene; virtual world; wall contact; Algorithm design and analysis; Legged locomotion; Navigation; Orbits; Space vehicles; Tracking; Visualization; Redirected walking; human computer interaction; live users; navigation; simulation.; virtual environments; Algorithms; Biofeedback, Psychology; Computer Graphics; Cues; Humans; Imaging, Three-Dimensional; User-Computer Interface; Visual Perception; Walking;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2013.28
Filename
6479192
Link To Document