Title :
Social Story Worlds With Comme il Faut
Author :
McCoy, Joshua ; Treanor, Mike ; Samuel, Ben ; Reed, Aaron A. ; Mateas, Michael ; Wardrip-Fruin, Noah
Author_Institution :
Comput. Sci. Dept., Univ. of California Santa Cruz, Santa Cruz, CA, USA
Abstract :
This paper presents Comme il Faut (CiF), an artificial intelligence system that matches character performances to appropriate social context, with the goal of enabling authors to write high-level rules governing expected character behavior in given social situations, rather than specific fixed choice points in a curated narrative structure. CiF models characters with a complex set of traits, feelings, and relationships, who can form intents, take actions, relate to a shared cultural space, and remember and refer to past events. A set of authored rules encoding appropriate behavior within a specific story world allow these characters to select actions to take (and respond to actions by others) in a manner consistent with their own personal and social concerns as well as a shifting interpersonal context. Through the development and release of Prom Week, a complete game using CiF as its narrative engine, we show how the system successfully creates complex narratives that are unique for each player and directed by those players´ attempts to make progress towards story goals. We also show how CiF continues to be used in several in-progress interactive experiences (Mismanor and IMMERSE), speaking to the utility and flexibility of its design.
Keywords :
artificial intelligence; computer games; cultural aspects; humanities; CiF models; Comme il Faut; IMMERSE experiences; Mismanor experiences; Prom Week; artificial intelligence system; character behavior; character performances; high-level rules; in-progress interactive experiences; interpersonal context; narrative engine; narrative structure; shared cultural space; social context; social situations; social story worlds; Cognition; Computational modeling; Context; Encoding; Games; History; PROM; Artificial intelligence; emergent narrative; game design; interactive drama;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2014.2304692