Title :
Four Stages of Research on the Educational Use of Ubiquitous Computing
Author :
Laru, Jari ; Naykki, Piia ; Jarvela, Sanna
Author_Institution :
Fac. of Educ., Univ. of Oulu, Oulu, Finland
fDate :
Jan.-March 1 2015
Abstract :
In this paper, the Gartner Group´s hype cycle is used as the basis for categorizing and analyzing research on the educational use of ubiquitous computing. There are five phases of the hype cycle: the technology trigger, the peak of inflated expectations, the trough of disillusionment, the slope of enlightenment, and the plateau of productivity. Research on the educational use of mobile technology is divided in this paper into four stages: (i) a period of mobility and personal digital assistants (PDAs); (ii) the era of wireless internet learning devices; (iii) the introduction of social mobile media; and (iv) a ubiquitous future. In addition, three empirical case studies are used as examples of these developmental stages. These case studies demonstrate the diversity of contexts, methods, and technologies used, ranging from the workplace to nature trails, from inquiry learning to collaborative knowledge building, and from PocketPCs to smartphones. The four stages of educational use in the context of the hype cycle and the case studies together emphasize that pedagogically grounded instructional design is needed to put emergent technologies to effective use to promote learning skills, namely self-regulated learning and collaboration, and to prepare people for the 21st century learning society.
Keywords :
computer aided instruction; distance learning; groupware; mobile learning; notebook computers; social networking (online); Gartner Group hype cycle; PDA; PocketPC; collaborative knowledge building; education; empirical analysis; inquiry learning; learning skills; learning society; mobility; peak of inflated expectation; pedagogically grounded instructional design; personal digital assistants; plateau of productivity; research analysis; research categorization; self-regulated collaboration; self-regulated learning; slope of enlightenment; smart phones; social mobile media; technology trigger; trough of disillusionment; ubiquitous computing; wireless internet learning devices; Collaboration; Education; Internet; Mobile communication; Mobile handsets; Ubiquitous computing; Wireless communication; Collaborative learning; Education; Mobile and personal devices; Social networking; collaborative learning; mobile and personal devices; social networking;
Journal_Title :
Learning Technologies, IEEE Transactions on
DOI :
10.1109/TLT.2014.2360862