• DocumentCode
    1762182
  • Title

    Color Constancy Using 3D Scene Geometry Derived From a Single Image

  • Author

    Elfiky, Noha ; Gevers, Theo ; Gijsenij, Arjan ; Gonzalez, Jose

  • Author_Institution
    Dept. of Comput. Sci., Univ. Autonoma de Barcelona, Bellaterra, Spain
  • Volume
    23
  • Issue
    9
  • fYear
    2014
  • fDate
    Sept. 2014
  • Firstpage
    3855
  • Lastpage
    3868
  • Abstract
    The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy algorithms are based on specific imaging assumptions (e.g., gray-world and white patch assumption). In this paper, 3D geometry models are used to determine which color constancy method to use for the different geometrical regions (depth/layer) found in images. The aim is to classify images into stages (rough 3D geometry models). According to stage models, images are divided into stage regions using hard and soft segmentation. After that, the best color constancy methods are selected for each geometry depth. To this end, we propose a method to combine color constancy algorithms by investigating the relation between depth, local image statistics, and color constancy. Image statistics are then exploited per depth to select the proper color constancy method. Our approach opens the possibility to estimate multiple illuminations by distinguishing nearby light source from distant illuminations. Experiments on state-of-the-art data sets show that the proposed algorithm outperforms state-of-the-art single color constancy algorithms with an improvement of almost 50% of median angular error. When using a perfect classifier (i.e, all of the test images are correctly classified into stages); the performance of the proposed method achieves an improvement of 52% of the median angular error compared with the best-performing single color constancy algorithm.
  • Keywords
    computational geometry; image classification; image colour analysis; object detection; 3D scene geometry; color constancy algorithms; color constancy methods; different geometrical regions; distant illuminations; gray world; image classification; imaging assumptions; light source; local image statistics; rough 3D geometry models; single image; white patch assumption; Classification algorithms; Geometry; Image color analysis; Image edge detection; Image segmentation; Light sources; Lighting; Color constancy; natural image statistics; scene geometry;
  • fLanguage
    English
  • Journal_Title
    Image Processing, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1057-7149
  • Type

    jour

  • DOI
    10.1109/TIP.2014.2336545
  • Filename
    6857377