DocumentCode :
1764632
Title :
Advanced Interactive Preintegrated Volume Rendering with a Power Series
Author :
Byeonghun Lee ; Yeong-Gil Shin
Author_Institution :
Dept. of Comput. Eng., Sungkyunkwan Univ., Suwon, South Korea
Volume :
19
Issue :
8
fYear :
2013
fDate :
Aug. 2013
Firstpage :
1264
Lastpage :
1273
Abstract :
Preintegrated volume rendering produces high-quality renderings without increased sampling rates. However, a look-up table of a conventional preintegrated volume rendering requires a dimensionality of two, which disturbs interactive renderings when the transfer function is changed. Furthermore, as the resolution of the volume data set increases, the memory space required is impractical or inefficient, especially on GPUs. In the past, several approximation methods have been proposed to reduce the complexity of both the time and memory requirement, but most of them do not correctly present thin opaque structures within slabs and ignore the self-attenuation. We propose an advanced interactive preintegrated volume rendering algorithm that achieves not only high-quality renderings comparable to the conventional ones, but also O(n) time and memory space requirements even with the self-attenuation within the slabs applied. The algorithm proposed in this paper decomposes the exponential term of the ray integration equation into a power series of a finite order in the form of a linear combination to build a one-dimensional look-up table. Moreover, the proposed algorithm effectively applies the self-attenuation that is caused by fully opaque isosurfaces, by introducing an opaque prediction table. Experimental results demonstrate that the proposed algorithm offers renderings visibly identical to existing preintegrated volume renderings without degrading rendering speed.
Keywords :
approximation theory; prediction theory; rendering (computer graphics); storage management; table lookup; transfer functions; GPU; advanced interactive preintegrated volume rendering; approximation methods; complexity reduction; high-quality renderings; interactive renderings; linear combination; memory requirement; memory space; memory space requirements; one-dimensional look-up table; opaque isosurfaces; opaque prediction table; opaque structures; power series; ray integration equation; sampling rates; self-attenuation; time space requirements; transfer function; volume data set resolution; Preintegration; direct volume rendering; power series; ray casting;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2012.313
Filename :
6530590
Link To Document :
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