DocumentCode :
1766291
Title :
A Level-Set Method for Skinning Animated Particle Data
Author :
Bhattacharya, Haimasree ; Yue Gao ; Bargteil, Adam W.
Author_Institution :
Univ. of Utah, Salt Lake City, UT, USA
Volume :
21
Issue :
3
fYear :
2015
fDate :
March 1 2015
Firstpage :
315
Lastpage :
327
Abstract :
In this paper, we present a straightforward, easy to implement method for particle skinning-generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to minimize the thin-plate energy of the surface, while staying between surfaces defined by the union of spheres centered at the particles. Our approach skins each frame independently while preserving the temporal coherence of the underlying particle animation. Thus, it is well-suited for environments where particle skinning is treated as a post-process, with each frame generated in parallel. Moreover, our approach is integrated with the OpenVDB library and the underlying partial differential equation is amenable to implicit time integration. We demonstrate our method on data generated by a variety of fluid simulation techniques and simple particle systems.
Keywords :
computer animation; optimisation; OpenVDB library; animated particle data skinning; constrained optimization; fluid simulation techniques; implicit time integration; level-set method; partial differential equation; particle skinning-generating surface method; simple particle systems; thin-plate energy; Animation; Buffer storage; Laplace equations; Optimization; Smoothing methods; Surface treatment; Particle skinning; constrained smoothing; fluid simulation; level-set methods; particle systems; surface smoothing;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2014.2362546
Filename :
6919322
Link To Document :
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