DocumentCode
176775
Title
The design and optimization of Connect6 computer game system
Author
Chang Liu ; Bingke Wu ; Sichen Wu
Author_Institution
Sch. of Comput.& Commun. Eng., Univ. of Sci.& Technol. Beijing, Beijing, China
fYear
2014
fDate
May 31 2014-June 2 2014
Firstpage
3936
Lastpage
3940
Abstract
Computer game, a new field of artificial intelligence, as the name suggests, is to make the computer learn to think and play chess games like human beings. As one of the important research field of the artificial intelligence, computer game, which is considered as the touchstone of the artificial intelligence, has brought many important methods and theories to the field. Connect6, is a newly introduced game recent years, the research of game technology and algorithm on which is still remained relatively little. In this paper, I put forward a design and optimization of Connect6 computer game system, including technology of separating interface from computer kernel, move generator, improvement of search strategy and system optimization based on threat. These technologies are all new explorations to Connect6. The experiments and tests prove that our optimized program has advantages. And these technologies have helped us win the first prize in the 2013 National Undergraduate Computer Game Competition.
Keywords
artificial intelligence; computer games; optimisation; query formulation; 2013 National Undergraduate Computer Game Competition; Connect6 computer game system; artificial intelligence; chess games; computer kernel; game technology; optimized program; search strategy; system optimization; Arrays; Artificial intelligence; Computers; Games; Generators; Kernel; Optimization; Connect6; separating interface from computer kernel; system optimization based on threat;
fLanguage
English
Publisher
ieee
Conference_Titel
Control and Decision Conference (2014 CCDC), The 26th Chinese
Conference_Location
Changsha
Print_ISBN
978-1-4799-3707-3
Type
conf
DOI
10.1109/CCDC.2014.6852868
Filename
6852868
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