DocumentCode :
176776
Title :
Applying determinized MCTS in Chinese Military Chess
Author :
Chenjun Xiao ; Tan Zhu ; Chao Lin ; Xinhe Xu ; Jiao Wang
Author_Institution :
Software Coll., Northeastern Univ., Shenyang, China
fYear :
2014
fDate :
May 31 2014-June 2 2014
Firstpage :
3941
Lastpage :
3946
Abstract :
Monte Carlo Tree Search (MCTS) algorithm has been proved to be very successful in many perfect information games such as Go and Amazon. This leads to a trend to apply MCTS in games with imperfect information. One popular method is called Determinized MCTS and its efficiency has been shown in many games. In this paper, we plan to apply determinized MCTS to Chinese Military Chess, which is a very popular game in China. We discuss how to generate initial belief state for AI agent according to some rules and domain knowledge of the game, and present an algorithm to update it online. We then apply this framework into determinized MCTS and show its efficiency in experiments.
Keywords :
Monte Carlo methods; belief networks; game theory; search problems; trees (mathematics); AI agent; Chinese Military Chess game; Monte Carlo tree search algorithm; belief state generation; determinized MCTS algorithm; domain knowledge; game rules; imperfect information games; Artificial intelligence; Educational institutions; Games; Landmine detection; Monte Carlo methods; Phantoms; Weapons; Belief State; Chinese Military Chess; Determinized MCTS; Monte Carlo;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Control and Decision Conference (2014 CCDC), The 26th Chinese
Conference_Location :
Changsha
Print_ISBN :
978-1-4799-3707-3
Type :
conf
DOI :
10.1109/CCDC.2014.6852869
Filename :
6852869
Link To Document :
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