• DocumentCode
    1768325
  • Title

    Pursuit and evasion in a recursive nested behavioral control structure for unmanned aerial vehicles

  • Author

    Alexopoulos, Alexander ; Schmidt, Ted ; Badreddin, Essameddin

  • Author_Institution
    Autom. Lab., Heidelberg Univ., Mannheim, Germany
  • fYear
    2014
  • fDate
    22-25 Oct. 2014
  • Firstpage
    1175
  • Lastpage
    1180
  • Abstract
    This work tackles the problem of integrating a pursuit-evasion game (PEG) in a recursive nested behavioral control (RNBC) structure for unmanned aerial vehicles (UAV). The UAV agents´ architecture is the RNBC structure, considering that the collision avoidance, velocity control and attitude control are already implemented behaviors in this structure. The new high-level behaviors pursuit and evasion are introduced, describing the PEG and providing an appropriate reference velocity vector for the underlying layers of the RNBC structure of the pursuer and the evader, respectively. The reference velocities for the agents are determined by solving the pursuit-evasion problem in a game-theoretical manner, while collision avoidance behavior is implemented one level below. The repulsion force approach is used as collision avoidance technique and provides a velocity vector, which is added to the reference velocity vector of the upper level, if there is a collision risk. The resulting reference input is processed by the subjacent layers in the RNBC structure of the UAV. In simulations it is shown that this approach provides a collision-free pursuit-evasion between UAV agents with dynamic constraints in a general three-dimensional environment with previously unknown obstacles.
  • Keywords
    attitude control; autonomous aerial vehicles; collision avoidance; game theory; velocity control; PEG; UAV agent architecture; attitude control; collision avoidance behavior; collision-free pursuit-evasion problem; evader RNBC structure; game theory; high-level behaviors; pursuer RNBC structure; pursuit-evasion game; recursive nested behavioral control structure; reference velocity vector; repulsion force approach; unmanned aerial vehicles; velocity control; Attitude control; Collision avoidance; collision avoidance; dynamic non-cooperative games; pursuit-evasion games; system architectures; unmanned aerial vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control, Automation and Systems (ICCAS), 2014 14th International Conference on
  • Conference_Location
    Seoul
  • ISSN
    2093-7121
  • Print_ISBN
    978-8-9932-1506-9
  • Type

    conf

  • DOI
    10.1109/ICCAS.2014.6987737
  • Filename
    6987737