• DocumentCode
    1772576
  • Title

    ´Night Shift´: A Task Simulation to Improve On-Call Prioritisation, Self-Management, Communication, and Route Planning Skills

  • Author

    Larkin, Chris ; Valand, Reena ; Syrysko, Paul ; Harris, Roy ; Shaw, Dominick ; Brown, Michael ; Pinchin, James ; Benning, Kelly ; Sharples, Sarah ; Blakey, John

  • Author_Institution
    Health Educ. East Midlands, Ruddington, UK
  • fYear
    2014
  • fDate
    16-17 Oct. 2014
  • Firstpage
    59
  • Lastpage
    62
  • Abstract
    75% of the year is outside of the traditional working hours of 9am to 5pm, Monday to Friday. During this "out-of-hours" work, small teams of junior doctors in hospitals face significant challenges yet lack support. There is therefore an increased likelihood of adverse incidents during out-of-hours periods, and doctors report being particularly ill-prepared for non-technical aspects of the role such as task prioritization. We developed a task simulation similar to a serious video game to assist the training of junior doctors in non-technical skills during out-of-hours work. We undertook a small-scale pilot randomised trial of the intervention amongst junior doctors in their first weeks of work at a large teaching hospital in the UK. We obtained excellent data on actual on-call activity from existing task flow systems. Participants in the intervention group completed their non-urgent tasks significantly faster than those in the control group. There was no difference in the time taken to complete urgent tasks between the control and intervention groups. There is a need for training in non-technical skills for junior doctors. Simulations could have a key role to play in this and related training areas. This study shows the potential of newer technologies to record outcomes relating to staff activity and illustrated the large multidisciplinary team required to undertake such an endeavour. Opportunities for further development have been identified around adapting the task simulation into other hospital environments, and increasing the simulation complexity to develop other non-technical and technical skills within users.
  • Keywords
    biomedical education; computer games; health care; hospitals; human factors; training; healthcare software; hospitals; human factors; medical education; multidisciplinary team; nontechnical skills; on-call prioritisation; route planning; staff activity; task prioritization; task simulation; video game; Data models; Hospitals; Software; Solid modeling; Training; healthcare software; human factors; medical education; on call; out-of-hours; route planning; task prioritization; task simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Technologies and Games (iTAG), 2014 International Conference on
  • Conference_Location
    Nottingham
  • Type

    conf

  • DOI
    10.1109/iTAG.2014.11
  • Filename
    6990191