• DocumentCode
    1782854
  • Title

    Study of Guessability method in a game for multitouch screen

  • Author

    Gutierrez, Milagros ; Nakamura, Ryosuke

  • Author_Institution
    Dept. de Eng. de Comput., Escola Politec. da Univ. de Sao Paulo, Sao Paulo, Brazil
  • fYear
    2014
  • fDate
    18-21 June 2014
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    One of the elements of an application for touch-based devices is the vocabulary of gestures. There are methods for creating a vocabulary of gestures that are intuitive and considered ergonomically good. In order to assess the quality of one of these methods, a test with the Guessability method was performed using a game for multi-touch screen. The test showed the potential of this method being generic enough to work with different sorts of applications, allowing a great amount of freedom in its execution. Yet, this freedom brought along some problems which must be taken into consideration or modified before using the Guessability method.
  • Keywords
    computer games; touch sensitive screens; Guessability method; game; gesture vocabulary; multitouch screen; touch-based devices; Abstracts; Bills of materials; Games; Smart phones; Software; Three-dimensional displays; Vocabulary; application; guessability; tabletop; test; user;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on
  • Conference_Location
    Barcelona
  • Type

    conf

  • DOI
    10.1109/CISTI.2014.6877048
  • Filename
    6877048