DocumentCode
1786142
Title
Expressive Reproduced Characters for Games
Author
Vieira, Roberto Cesar Cavalcante ; Vidal, Creto Augusto ; Cavalcante-Neto, Joaquim Bento
fYear
2014
fDate
12-14 Nov. 2014
Firstpage
210
Lastpage
219
Abstract
Virtual tridimensional creatures are active actors in many types of games. Some of these games require, in addition to quantity, the simulation of kinship and evolution, not only of human character models but also of different types of animals, toon models or other creatures. Some applications also require interactions between isolated populations with well-defined ethnic characteristics. The identification of similar traits between individuals of the same family is crucial to providing increased realism. The main difficulty in these situations is to generate models automatically, in real time, which are physically similar to a given population or family. Another desirable feature is the automatic generation of facial expressions as the character interacts with the environment. In those cases, the difficulty lies in finding a simple mesh adaptation system for different creatures with big differences in shape. In this work, the reproduction of diploid beings is mimicked to produce character models that inherit genetic characteristics from their ancestors, with the possibility to map all genes identifying the origin of each gene, and apply custom facial expressions. With this solution it is possible to create interactive evolution and life-simulation games, genetic educational applications, and many other possibilities.
Keywords
computer games; mesh generation; virtual reality; animals; automatic facial expression generation; custom facial expressions; diploid being reproduction; ethnic characteristics; evolution simulation; expressive reproduced characters; genetic characteristics; genetic educational applications; human character models; interactive evolution; kinship simulation; life-simulation games; mesh adaptation system; toon model; virtual tridimensional creatures; Adaptation models; Biological cells; Face; Games; Genetics; Skin; Solid modeling; Facial Expression; Reproduction Simulation; Virtual Characters;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
Conference_Location
Porto Alegre
Type
conf
DOI
10.1109/SBGAMES.2014.15
Filename
7000050
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