• DocumentCode
    1786144
  • Title

    Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System

  • Author

    Camelo, Jefferson Henrique ; Lira Rabelo, Ricardo ; Passos, Erick

  • Author_Institution
    Dept. de Inf. e Estatistica, Univ. Fed. do Piaui, Teresina, Brazil
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    220
  • Lastpage
    229
  • Abstract
    Role-Playing Games (RPG) are widely popular, and the idea of living in a parallel virtual world has attracted players for decades. Currently, as RPGs come in several flavors, such as tabletop RPG and eletronic media, one feature is paramount: character customization, in which the player has the ability to choose gameplay (and sometimes visual) character attributes. However, when a player decides his favorite values for gameplay attributes (such as strength or dexterity), the 3D character he sees has no correlation with these attributes. In this work, we propose a system that can automatically map from gameplay attributes to character aesthetics by using fuzzy system, which knowledge base is derived from players´ knowledge. Besides detailing the technique, we present a complete user experiment that includes from rules definition to validation of results.
  • Keywords
    computer games; fuzzy systems; knowledge based systems; 3D character; character aesthetics; character customization; eletronic media; fuzzy system; gameplay character attributes; knowledge base; parallel virtual world; role-playing games; tabletop RPG; Avatars; Databases; Fuzzy logic; Fuzzy systems; Games; Pragmatics; Three-dimensional displays; RPG; Fuzzy System; Character Creation;;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
  • Conference_Location
    Porto Alegre
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2014.35
  • Filename
    7000051