DocumentCode
1786144
Title
Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System
Author
Camelo, Jefferson Henrique ; Lira Rabelo, Ricardo ; Passos, Erick
Author_Institution
Dept. de Inf. e Estatistica, Univ. Fed. do Piaui, Teresina, Brazil
fYear
2014
fDate
12-14 Nov. 2014
Firstpage
220
Lastpage
229
Abstract
Role-Playing Games (RPG) are widely popular, and the idea of living in a parallel virtual world has attracted players for decades. Currently, as RPGs come in several flavors, such as tabletop RPG and eletronic media, one feature is paramount: character customization, in which the player has the ability to choose gameplay (and sometimes visual) character attributes. However, when a player decides his favorite values for gameplay attributes (such as strength or dexterity), the 3D character he sees has no correlation with these attributes. In this work, we propose a system that can automatically map from gameplay attributes to character aesthetics by using fuzzy system, which knowledge base is derived from players´ knowledge. Besides detailing the technique, we present a complete user experiment that includes from rules definition to validation of results.
Keywords
computer games; fuzzy systems; knowledge based systems; 3D character; character aesthetics; character customization; eletronic media; fuzzy system; gameplay character attributes; knowledge base; parallel virtual world; role-playing games; tabletop RPG; Avatars; Databases; Fuzzy logic; Fuzzy systems; Games; Pragmatics; Three-dimensional displays; RPG; Fuzzy System; Character Creation;;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
Conference_Location
Porto Alegre
Type
conf
DOI
10.1109/SBGAMES.2014.35
Filename
7000051
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