DocumentCode :
1786146
Title :
Cartoon Water Rendering with Foam and Surface Smoothing
Author :
Rocha Neto, Liordino dos S. ; Lopes Apolinario, Antonio
Author_Institution :
Dept. of Comput. Sci., Fed. Univ. of Bahia, Salvador, Brazil
fYear :
2014
fDate :
12-14 Nov. 2014
Firstpage :
230
Lastpage :
239
Abstract :
We present an extension to a previously developed method for rendering smooth surfaces of particle-based liquid simulations that is suitable for use in real-time interactive environments such as video games. Our extension uses a version of the bilateral filter to smooth the fluid´s surface and introduce a new method for generating foam that is appropriate for non- photorealistic styles. The method occurs in screen space, which avoids the usual artifacts of polygonization techniques and all the steps are implemented directly in the graphics hardware. Performance and visual analysis are realized to demonstrate the applicability of the approach.
Keywords :
foams; rendering (computer graphics); smoothing methods; water; bilateral filter; cartoon water rendering; fluid surface smoothing; foam generation; graphics hardware; nonphotorealistic styles; visual analysis; Animation; Computational modeling; Kernel; Real-time systems; Rendering (computer graphics); Smoothing methods; Surface morphology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games and Digital Entertainment (SBGAMES), 2014 Brazilian Symposium on
Conference_Location :
Porto Alegre
Type :
conf
DOI :
10.1109/SBGAMES.2014.25
Filename :
7000052
Link To Document :
بازگشت