DocumentCode
1787449
Title
A Game-Based Approach for Collective Action in Self-Organising Socio-technical Systems
Author
Bourazeri, Aikaterini ; Pitt, Jeremy
Author_Institution
Dept. of Electr. & Electron. Eng., Imperial Coll. London, London, UK
fYear
2014
fDate
8-12 Sept. 2014
Firstpage
175
Lastpage
176
Abstract
Synchronised and coordinated individual behaviours and actions in a socio-technical system could lead towards successful collective action. We present the design and implementation of a Serious Game, in which players have to self-organise the distribution of energy resources, which helps provide collective awareness, a prerequisite for collective action.
Keywords
groupware; serious games (computing); collective action; collective awareness; energy resources; game-based approach; self-organising socio-technical system; serious game; Assembly; Communities; Games; Smart meters; Social network services; Sociotechnical systems; Visualization; Collective Action; Collective Awareness; Serious Games; Socio-Technical Systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Self-Adaptive and Self-Organizing Systems (SASO), 2014 IEEE Eighth International Conference on
Conference_Location
London
Type
conf
DOI
10.1109/SASO.2014.31
Filename
7001014
Link To Document