• DocumentCode
    1788290
  • Title

    Gidget: An online debugging game for learning and engagement in computing education

  • Author

    Lee, M.J.

  • Author_Institution
    DUB Group, Univ. of Washington, Seattle, WA, USA
  • fYear
    2014
  • fDate
    July 28 2014-Aug. 1 2014
  • Firstpage
    193
  • Lastpage
    194
  • Abstract
    As interest in acquiring programming skills continue to increase, many are turning to discretionary online resources to learn programming. However, researchers and educators need more data to better understand who these learners are and what their needs are to create useful and sustainable learning technologies to support them. In my work, I investigate the factors that make a learning game engaging for users, and examine if playing through the game shows measurable learning outcomes. The game will be released the public, giving us the opportunity to collect large amounts of data. This data can be shared with other researchers to improve discretionary online tools such as educational games to support large-scale computing education efforts designed for a wide-range of users.
  • Keywords
    computer aided instruction; computer games; computer science education; program debugging; Gidget; computing education engagement; discretionary online resources; discretionary online tools; educational games; large-scale computing education efforts; learning game; learning outcomes; online debugging game; programming learning; programming skills; sustainable learning technologies; Computers; Debugging; Educational institutions; Games; Programming profession;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages and Human-Centric Computing (VL/HCC), 2014 IEEE Symposium on
  • Conference_Location
    Melbourne, VIC
  • Type

    conf

  • DOI
    10.1109/VLHCC.2014.6883051
  • Filename
    6883051