DocumentCode
1788290
Title
Gidget: An online debugging game for learning and engagement in computing education
Author
Lee, M.J.
Author_Institution
DUB Group, Univ. of Washington, Seattle, WA, USA
fYear
2014
fDate
July 28 2014-Aug. 1 2014
Firstpage
193
Lastpage
194
Abstract
As interest in acquiring programming skills continue to increase, many are turning to discretionary online resources to learn programming. However, researchers and educators need more data to better understand who these learners are and what their needs are to create useful and sustainable learning technologies to support them. In my work, I investigate the factors that make a learning game engaging for users, and examine if playing through the game shows measurable learning outcomes. The game will be released the public, giving us the opportunity to collect large amounts of data. This data can be shared with other researchers to improve discretionary online tools such as educational games to support large-scale computing education efforts designed for a wide-range of users.
Keywords
computer aided instruction; computer games; computer science education; program debugging; Gidget; computing education engagement; discretionary online resources; discretionary online tools; educational games; large-scale computing education efforts; learning game; learning outcomes; online debugging game; programming learning; programming skills; sustainable learning technologies; Computers; Debugging; Educational institutions; Games; Programming profession;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing (VL/HCC), 2014 IEEE Symposium on
Conference_Location
Melbourne, VIC
Type
conf
DOI
10.1109/VLHCC.2014.6883051
Filename
6883051
Link To Document