• DocumentCode
    1788307
  • Title

    A demonstration of gidget, a debugging game for computing education

  • Author

    Lee, M.J. ; Ko, Andrew J.

  • Author_Institution
    DUB Group, Univ. of Washington, Seattle, WA, USA
  • fYear
    2014
  • fDate
    July 28 2014-Aug. 1 2014
  • Firstpage
    211
  • Lastpage
    212
  • Abstract
    Online games have the potential to reach a wide audience and teach new skills. I propose to use Gidget, an online debugging game, to teach novices computer programming concepts in an engaging way. Learners must debug faulty programs to progress through the game, which are set up in modules to teach specific computer programming concepts. Once all the levels are complete, learners are given the option to further engage in the game by creating their own levels that can be shared with their friends and family. Over 800 people have played the game online as part of several research studies and it will be released freely to the public in the near future.
  • Keywords
    Internet; computer games; computer science education; program debugging; Gidget; computer programming concepts; computing education; online debugging game; program debugging; Computers; Debugging; Education; Games; Materials; Programming profession;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages and Human-Centric Computing (VL/HCC), 2014 IEEE Symposium on
  • Conference_Location
    Melbourne, VIC
  • Type

    conf

  • DOI
    10.1109/VLHCC.2014.6883060
  • Filename
    6883060