DocumentCode
1788307
Title
A demonstration of gidget, a debugging game for computing education
Author
Lee, M.J. ; Ko, Andrew J.
Author_Institution
DUB Group, Univ. of Washington, Seattle, WA, USA
fYear
2014
fDate
July 28 2014-Aug. 1 2014
Firstpage
211
Lastpage
212
Abstract
Online games have the potential to reach a wide audience and teach new skills. I propose to use Gidget, an online debugging game, to teach novices computer programming concepts in an engaging way. Learners must debug faulty programs to progress through the game, which are set up in modules to teach specific computer programming concepts. Once all the levels are complete, learners are given the option to further engage in the game by creating their own levels that can be shared with their friends and family. Over 800 people have played the game online as part of several research studies and it will be released freely to the public in the near future.
Keywords
Internet; computer games; computer science education; program debugging; Gidget; computer programming concepts; computing education; online debugging game; program debugging; Computers; Debugging; Education; Games; Materials; Programming profession;
fLanguage
English
Publisher
ieee
Conference_Titel
Visual Languages and Human-Centric Computing (VL/HCC), 2014 IEEE Symposium on
Conference_Location
Melbourne, VIC
Type
conf
DOI
10.1109/VLHCC.2014.6883060
Filename
6883060
Link To Document