DocumentCode
1788601
Title
Covert channels in online rogue-like games
Author
Lakhani, Hasnain ; Zaffar, Fareed
Author_Institution
Comput. Sci. Lab., SRI Int., Menlo Park, CA, USA
fYear
2014
fDate
10-14 June 2014
Firstpage
761
Lastpage
767
Abstract
Covert channels allow two parties to exchange secret data in the presence of adversaries without disclosing the fact that there is any secret data in their communications. We propose and implement EEDGE, an improved method for steganography in mazes that builds upon the work done by Lee et al; and has a significantly higher embedding capacity. We apply EEDGE to the setting of online rogue-like games, which have randomly generated mazes as the levels for players; and show that this can be used to successfully create an efficient, error-free, high bit-rate covert channel.
Keywords
computer games; electronic data interchange; steganography; EEDGE; covert channels; error free channel; high bit rate covert channel; online rogue like games; secret data exchange; steganography; Bit rate; Games; Image edge detection; Information systems; Lattices; Receivers; Security;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications (ICC), 2014 IEEE International Conference on
Conference_Location
Sydney, NSW
Type
conf
DOI
10.1109/ICC.2014.6883411
Filename
6883411
Link To Document