• DocumentCode
    1789243
  • Title

    A reliable virtual network embedding algorithm based on game theory within cloud´s backbone

  • Author

    Soualah, Oussama ; Fajjari, Ilhem ; Aitsaadi, Nadjib ; Mellouk, Abdelhamid

  • Author_Institution
    LiSSi, Univ. of Paris-Est Creteil Val de Marne, Vitry-sur-Seine, France
  • fYear
    2014
  • fDate
    10-14 June 2014
  • Firstpage
    2975
  • Lastpage
    2981
  • Abstract
    In this paper, we propose a new survivable virtual network mapping strategy within Cloud´s backbone enhancing the Cloud Provider´s revenue and dealing with physical failures of routers and links. In order to skirt the exponential complexity of the mapping, we propose a new reliable embedding strategy, denoted by CG-VNE, based on coordination game framework. To do so, we have formulated the problem as two interleaved coordination games. The first game addresses the virtual routers´ mapping. In fact, the actions of each virtual router player strongly depend on the mapping of its attached virtual links. Hence, the second game is launched to embed the virtual links. Note that with both games, fictitious players cooperate to reach Nash Equilibrium of which we have proven the existence and it corresponds to a social optimum. CG-VNE aims to maximise the Cloud´s provider revenue by maximising the acceptance rate of clients, as well as minimise the blackout rate of virtual networks caused by the outage of substrate routers and/or links. Based on extensive simulations, the results obtained show that CG-VNE has the best performance in terms of i) rejection rate of new clients, ii) Cloud´s revenue and iii) rate of clients impacted by physical failures.
  • Keywords
    cloud computing; computer network management; game theory; CG-VNE strategy; Nash equilibrium; client acceptance rate; client rejection rate; cloud backbone; cloud provider; coordination game framework; embedding strategy; exponential complexity; game theory; substrate routers; virtual network embedding algorithm; virtual network mapping strategy; Bandwidth; Games; Nickel; Proposals; Reliability; Substrates; Tin; Cloud Computing; Game Theory; IaaS; Identical Interest Game; Reliability; Virtual Network Embedding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications (ICC), 2014 IEEE International Conference on
  • Conference_Location
    Sydney, NSW
  • Type

    conf

  • DOI
    10.1109/ICC.2014.6883777
  • Filename
    6883777