DocumentCode :
1789322
Title :
Player´s attention and meditation level of input devices on mobile gaming
Author :
Chu, K.-Y. ; Chui Yin Wong
Author_Institution :
Fac. of Creative Multimedia, Multimedia Univ., Cyberjaya, Malaysia
fYear :
2014
fDate :
2-5 Sept. 2014
Firstpage :
13
Lastpage :
17
Abstract :
In the recent research studies, Brain-Computer Interaction is considered a new research opportunity and novel way to interact with the game player in gaming and entertainment sector. There has been little academic research on players´ attention and meditation with mobile input gaming devices. The research focuses on mobile interaction input for mobile games with the aim of study to examine how attention (e.g. focus, concentration) and meditation (e.g. calmness, stress) differs between mobile inputs. By comparing attention and meditation levels of players across mobile input, the research plans to achieve this by extracting information from mobile players using low cost electroencephalography headset to understand mobile input interaction and measure emotional states of users interacting with the mobile platform. Results showed that players have lower attention level on hard key than soft key while hard key meditation level is higher than soft key.
Keywords :
brain-computer interfaces; computer games; entertainment; mobile computing; brain-computer interaction; entertainment sector; meditation level; mobile gaming; player attention; Computers; Electroencephalography; Games; Headphones; Land mobile radio; Mobile handsets; attention; input devices; meditation; mobile gaming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
User Science and Engineering (i-USEr), 2014 3rd International Conference on
Conference_Location :
Shah Alam
Print_ISBN :
978-1-4799-5812-2
Type :
conf
DOI :
10.1109/IUSER.2014.7002669
Filename :
7002669
Link To Document :
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