• DocumentCode
    1789325
  • Title

    Avatar warrior: A Kansei analysis

  • Author

    Lokman, Anitawati Mohd ; Mustafa, Albara M. ; Mohd Fathir, Mohd Firdauz ; Abd Rahman, Abd Rasid

  • Author_Institution
    Fac. of Comput. & Math. Sci., Univ. Teknol. MARA, Shah Alam, Malaysia
  • fYear
    2014
  • fDate
    2-5 Sept. 2014
  • Firstpage
    24
  • Lastpage
    29
  • Abstract
    Video games have increasingly being deliberated as a propaganda tool to influence people with regards to some targeted matters. Design of game´s character plays an important role for such objectives. While many studies on online games have explored the relationship between users and their avatars, no research has investigated design requirements of avatars based on users´ emotional responses. This study hence is targeted at exploring user´s emotional responses to the game avatar, and to determine design characteristics of online game avatar that can be used to embed targeted influential design concept. The study adopted Kansei Engineering methodology due to its ability to investigate emotional responses and determine significant design characteristics that influence the emotional responses. In the evaluation procedure, thirty subjects evaluated twenty-seven game avatars and multivariate analysis was performed to hypothetically conceptualize Kansei in avatar design, and determine relationships between emotional responses and the design characteristics. The result shows that trustworthy & intelligent, adventure, confident, cool, disciplined, mysterious and loyal are the influential concept for avatar. This study has also determined design characteristics that influence the concept., which lead to the formulation of design clue to develop new avatar that matches user´s emotion. Game and avatar designers can benefit from the clue to strategize future avatar design that could assist them to influence garners.
  • Keywords
    avatars; computer games; user interfaces; avatar design requirements; avatar warrior; game avatar; game character; kansei analysis; kansei engineering methodology; online games; targeted influential design concept; user emotional response; video games; Avatars; Clothing; Games; Loading; Media; Product design; Semantics; avatar; emotion; kansei; kansei engineering; online game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    User Science and Engineering (i-USEr), 2014 3rd International Conference on
  • Conference_Location
    Shah Alam
  • Print_ISBN
    978-1-4799-5812-2
  • Type

    conf

  • DOI
    10.1109/IUSER.2014.7002671
  • Filename
    7002671