DocumentCode
1790440
Title
Using GPU acceleration in the GL2D graphics engine
Author
Herczeg, Zoltan ; Kosztyo, Kristof ; Ledan, Szilard ; Kiss, A. ; Obzhirov, Anton ; Placer, Simon Pena ; Jacquemart, Pascal ; Mudd, Graham ; Abbas, W. ; Liang, Justin ; Spencer, Matt ; Robin, Philippe
Author_Institution
Dept. of Software Eng., Univ. of Szeged, Szeged, Hungary
fYear
2014
fDate
22-25 June 2014
Firstpage
1
Lastpage
2
Abstract
More and more 2D graphics engines are extended with GPU accelerated code paths to share the workload between the CPU and GPU. This becomes even more important on embedded systems which are resource constrained. In the following, we present the GL2D engine, which is optimized for GPUs with OpenGL ES 2.0 support.
Keywords
application program interfaces; graphics processing units; rendering (computer graphics); resource allocation; CPU; GL2D graphics engines; GPU accelerated code paths; GPU acceleration; OpenGL ES 2.0 support; application programming interface; embedded systems; rendering pipeline; workload sharing; Acceleration; Central Processing Unit; Engines; Graphics; Graphics processing units; Libraries; Pipelines; GPU acceleration; Graphics Engine;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ISCE 2014), The 18th IEEE International Symposium on
Conference_Location
JeJu Island
Type
conf
DOI
10.1109/ISCE.2014.6884444
Filename
6884444
Link To Document