• DocumentCode
    1790440
  • Title

    Using GPU acceleration in the GL2D graphics engine

  • Author

    Herczeg, Zoltan ; Kosztyo, Kristof ; Ledan, Szilard ; Kiss, A. ; Obzhirov, Anton ; Placer, Simon Pena ; Jacquemart, Pascal ; Mudd, Graham ; Abbas, W. ; Liang, Justin ; Spencer, Matt ; Robin, Philippe

  • Author_Institution
    Dept. of Software Eng., Univ. of Szeged, Szeged, Hungary
  • fYear
    2014
  • fDate
    22-25 June 2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    More and more 2D graphics engines are extended with GPU accelerated code paths to share the workload between the CPU and GPU. This becomes even more important on embedded systems which are resource constrained. In the following, we present the GL2D engine, which is optimized for GPUs with OpenGL ES 2.0 support.
  • Keywords
    application program interfaces; graphics processing units; rendering (computer graphics); resource allocation; CPU; GL2D graphics engines; GPU accelerated code paths; GPU acceleration; OpenGL ES 2.0 support; application programming interface; embedded systems; rendering pipeline; workload sharing; Acceleration; Central Processing Unit; Engines; Graphics; Graphics processing units; Libraries; Pipelines; GPU acceleration; Graphics Engine;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ISCE 2014), The 18th IEEE International Symposium on
  • Conference_Location
    JeJu Island
  • Type

    conf

  • DOI
    10.1109/ISCE.2014.6884444
  • Filename
    6884444