• DocumentCode
    1792013
  • Title

    A two stage learning technique using PSO-based FLC and QFIS for the pursuit evasion differential game

  • Author

    Al-Talabi, Ahmad A. ; Schwartz, Howard M.

  • Author_Institution
    Dept. of Syst. & Comput. Eng., Carleton Univ., Ottawa, ON, Canada
  • fYear
    2014
  • fDate
    3-6 Aug. 2014
  • Firstpage
    762
  • Lastpage
    769
  • Abstract
    This paper presents a two stage learning technique that combines a particle swarm optimization (PSO)-based fuzzy logic control (FLC) algorithm with the Q-Learning fuzzy inference system (QFIS) algorithm. The PSO algorithm is used as a global optimizer to autonomously tune the parameters of a fuzzy logic controller. On the other hand, the QFIS algorithm is used as a local optimizer. We simulate mobile robots playing the differential form of the pursuit evasion game. The game is played such that the pursuer should learn its default control strategy on-line by interacting with the evader. We assume that the evader plays a well defined strategy which is to run away along the line of sight. The pursuer´s learning process depends on the rewards received from its environment. The proposed technique is compared through simulation with the default control strategy, the PSO-based fuzzy logic control algorithm, and the QFIS algorithm. Simulation results show that the proposed learning technique outperform the PSO-based fuzzy logic control algorithm and the QFIS algorithm with respect to the learning time which represents an important factor in on-line applications.
  • Keywords
    fuzzy control; fuzzy reasoning; game theory; learning systems; mobile robots; multi-robot systems; particle swarm optimisation; PSO algorithm; PSO-based FLC algorithm; PSO-based fuzzy logic control algorithm; Q-learning fuzzy inference system algorithm; QFIS algorithm; autonomous parameter tuning; evader; learning time; mobile robots; online default control strategy learn; particle swarm optimization; pursuer learning process; pursuit evasion differential game; two stage learning technique; Approximation algorithms; Fuzzy logic; Games; Inference algorithms; Particle swarm optimization; Sociology; Statistics; Fuzzy logic controller; Q-Learning; particle swarm optimization; pursuit-evasion game; reinforcement learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mechatronics and Automation (ICMA), 2014 IEEE International Conference on
  • Conference_Location
    Tianjin
  • Print_ISBN
    978-1-4799-3978-7
  • Type

    conf

  • DOI
    10.1109/ICMA.2014.6885793
  • Filename
    6885793