• DocumentCode
    1795848
  • Title

    Automating assessment in video game teletherapy: Data cutting

  • Author

    Scott, M. ; Blewitt, W. ; Ushaw, G. ; Shi, J.Q. ; Morgan, G. ; Eyre, J.

  • Author_Institution
    Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
  • fYear
    2014
  • fDate
    9-12 Dec. 2014
  • Firstpage
    9
  • Lastpage
    16
  • Abstract
    In this paper we describe how a video game designed to deliver a rehabilitation therapy can produce data of a standard that is clinically useful. Our approach is based entirely on commodity video game hardware, making our solution one that may be delivered in a cost efficient manner. The step of ensuring data fidelity was crucial in allowing clinical assessment to be derived from standard video game technology without therapist intervention. We achieved this by cutting the data to provide our statistical model with only the information that accurately represented patient activities that contribute to clinical assessment.
  • Keywords
    computer games; patient rehabilitation; patient treatment; statistical analysis; telemedicine; automating assessment; clinical assessment; commodity video game hardware; data cutting; data fidelity; patient activity; rehabilitation therapy; standard video game technology; statistical model; therapist intervention; video game teletherapy; Avatars; Context; Data models; Games; Medical treatment; Monitoring; Servers; assessment; data fidelity; rehabilitation; stroke;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Healthcare and e-health (CICARE), 2014 IEEE Symposium on
  • Conference_Location
    Orlando, FL
  • Type

    conf

  • DOI
    10.1109/CICARE.2014.7007828
  • Filename
    7007828