DocumentCode :
1796541
Title :
Design patterns applied for networked first person shooting game programming
Author :
Junfeng Qu ; Yong Wei ; Yinglei Song
Author_Institution :
Dept. of Comput. Sci. & Inf. Technol., Clayton State Univ., Morrow, GA, USA
fYear :
2014
fDate :
June 30 2014-July 2 2014
Firstpage :
1
Lastpage :
6
Abstract :
We studied issues in FPS game development such as expressive play, game and character states management, rending scene, maps in game world, online and team communication, weapon management in game, and multi-enemy rendering. In order to increase reusability, maintainability, and quality of game development to adapt to evolutionary game development process, we explored on how to apply design patterns to handle issues with FPS game development. Although some design patterns are discussed, other design patterns might suitable as well because game programming are so complicated to separate each pattern independently.
Keywords :
computer games; evolutionary computation; rendering (computer graphics); FPS game development; character states management; design patterns; evolutionary game development process; game world maps; multienemy rendering; networked first person shooting game programming; online communication; rending scene; team communication; weapon management; Abstracts; Computers; Concrete; Games; Programming; Unified modeling language; Weapons; Computer Game; Design Patterns; First Person Shooter Game; Object Oriented Programming; Programming; UML;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD), 2014 15th IEEE/ACIS International Conference on
Conference_Location :
Las Vegas, NV
Type :
conf
DOI :
10.1109/SNPD.2014.6888715
Filename :
6888715
Link To Document :
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