• DocumentCode
    1797109
  • Title

    Assignment of games to servers in the OnLive cloud game system

  • Author

    Finkel, David ; Claypool, Mark ; Jaffe, Sam ; Nguyen, Thin ; Stephen, Brendan

  • Author_Institution
    Comput. Sci. Dept., Worcester Polytech. Inst., Worcester, MA, USA
  • fYear
    2014
  • fDate
    4-5 Dec. 2014
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    OnLive is a thin-client, cloud-based, video game streaming service. As part of their service, OnLive must distribute game content to their servers in a manner that provides good performance for the players while using hardware resources effectively. In order to evaluate and improve the effectiveness of their game distribution strategies, we built a simulator for OnLive´s service and modeled their current game distribution strategy. Using a hill-climbing algorithm, we constructed game distribution strategies with improved abilities to meet customer demand while significantly reducing disk space requirements.
  • Keywords
    cloud computing; computer games; optimisation; OnLive cloud game system; game assignment; game distribution strategy; hill-climbing algorithm; video game streaming service; Computational modeling; Distribution strategy; Games; Hardware; Optimization; Radio access networks; Servers; cloud-based gaming; server distribution; thin client;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on
  • Conference_Location
    Nagoya
  • Type

    conf

  • DOI
    10.1109/NetGames.2014.7008958
  • Filename
    7008958