DocumentCode
1797109
Title
Assignment of games to servers in the OnLive cloud game system
Author
Finkel, David ; Claypool, Mark ; Jaffe, Sam ; Nguyen, Thin ; Stephen, Brendan
Author_Institution
Comput. Sci. Dept., Worcester Polytech. Inst., Worcester, MA, USA
fYear
2014
fDate
4-5 Dec. 2014
Firstpage
1
Lastpage
3
Abstract
OnLive is a thin-client, cloud-based, video game streaming service. As part of their service, OnLive must distribute game content to their servers in a manner that provides good performance for the players while using hardware resources effectively. In order to evaluate and improve the effectiveness of their game distribution strategies, we built a simulator for OnLive´s service and modeled their current game distribution strategy. Using a hill-climbing algorithm, we constructed game distribution strategies with improved abilities to meet customer demand while significantly reducing disk space requirements.
Keywords
cloud computing; computer games; optimisation; OnLive cloud game system; game assignment; game distribution strategy; hill-climbing algorithm; video game streaming service; Computational modeling; Distribution strategy; Games; Hardware; Optimization; Radio access networks; Servers; cloud-based gaming; server distribution; thin client;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on
Conference_Location
Nagoya
Type
conf
DOI
10.1109/NetGames.2014.7008958
Filename
7008958
Link To Document