DocumentCode
1797120
Title
A game engine for building ubigames
Author
Pimenta, Matheus C. S. C. ; Buzeto, Fabricio N. ; Santos, Luciano H. O. ; Castanho, Carla D. ; Jacobi, Ricardo P.
Author_Institution
Dept. de Cienc. da Comput., Univ. de Brasilia - UnB, Brasilia, Brazil
fYear
2014
fDate
4-5 Dec. 2014
Firstpage
1
Lastpage
3
Abstract
Blurring the boundaries between the game world and the real world is the purpose of ubigames. This entices a higher level of engagement and immersion among players, an effect of great interest by the electronic game industry. Game engines have been employed by this industry to overcome several challenges and are a well established solution. However, ubigames still lack a solution that handles both the challenges of game development and those faced by ubiquitous computing applications. Here is presented a game engine that helps building such games, providing transparent dynamic integration of heterogeneous devices and technologies for game developers.
Keywords
computer games; ubiquitous computing; electronic game industry; game development; game engine; heterogeneous device; transparent dynamic integration; ubigames; ubiquitous computing; Buildings; Conferences; Engines; Games; Mobile communication; Ubiquitous computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on
Conference_Location
Nagoya
Type
conf
DOI
10.1109/NetGames.2014.7008963
Filename
7008963
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