• DocumentCode
    1797120
  • Title

    A game engine for building ubigames

  • Author

    Pimenta, Matheus C. S. C. ; Buzeto, Fabricio N. ; Santos, Luciano H. O. ; Castanho, Carla D. ; Jacobi, Ricardo P.

  • Author_Institution
    Dept. de Cienc. da Comput., Univ. de Brasilia - UnB, Brasilia, Brazil
  • fYear
    2014
  • fDate
    4-5 Dec. 2014
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    Blurring the boundaries between the game world and the real world is the purpose of ubigames. This entices a higher level of engagement and immersion among players, an effect of great interest by the electronic game industry. Game engines have been employed by this industry to overcome several challenges and are a well established solution. However, ubigames still lack a solution that handles both the challenges of game development and those faced by ubiquitous computing applications. Here is presented a game engine that helps building such games, providing transparent dynamic integration of heterogeneous devices and technologies for game developers.
  • Keywords
    computer games; ubiquitous computing; electronic game industry; game development; game engine; heterogeneous device; transparent dynamic integration; ubigames; ubiquitous computing; Buildings; Conferences; Engines; Games; Mobile communication; Ubiquitous computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on
  • Conference_Location
    Nagoya
  • Type

    conf

  • DOI
    10.1109/NetGames.2014.7008963
  • Filename
    7008963