• DocumentCode
    1797127
  • Title

    Altruism in games: Helping others help themselves

  • Author

    Ah Reum Kang ; Hana Kim ; Jiyoung Woo ; Juyong Park ; Huy Kang Kim

  • Author_Institution
    Korea Univ., Seoul, South Korea
  • fYear
    2014
  • fDate
    4-5 Dec. 2014
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Altruistic behavior is often considered the building block of a civic society. As more people interact with others in online environments, altruistic behaviors therein have become an interesting issue for analysis. In this paper, we investigate it in MMORPGs (Massively Multiplayer Online Role-Playing Games) that provide the most realistic, lifelike experiences. Specifically we look at the altruistic behaviors in Aion, an MMORPG serviced by NC Soft, Inc., of Korea. We analyze two types of behaviors, namely donation of cyber assets and guided co-play with lowerlevel users. We find that benefiting from altruistic behaviors can initiate pay-it-forward phenomena, and increases a player´s customer loyalty and satisfaction from the game.
  • Keywords
    Internet; behavioural sciences computing; computer games; Aion; MMORPG; NC Soft, Inc; altruism; altruistic behavior; civic society; customer loyalty; cyber assets; game satisfaction; guided co-play; massively multiplayer online role-playing games; online environment; pay-it-forward phenomena; Communities; Distribution functions; Educational institutions; Games; Gold; Histograms; Standards; Altruistic behavior; MMORPG; Social behavior; User behavior analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on
  • Conference_Location
    Nagoya
  • Type

    conf

  • DOI
    10.1109/NetGames.2014.7008967
  • Filename
    7008967