DocumentCode
1797127
Title
Altruism in games: Helping others help themselves
Author
Ah Reum Kang ; Hana Kim ; Jiyoung Woo ; Juyong Park ; Huy Kang Kim
Author_Institution
Korea Univ., Seoul, South Korea
fYear
2014
fDate
4-5 Dec. 2014
Firstpage
1
Lastpage
6
Abstract
Altruistic behavior is often considered the building block of a civic society. As more people interact with others in online environments, altruistic behaviors therein have become an interesting issue for analysis. In this paper, we investigate it in MMORPGs (Massively Multiplayer Online Role-Playing Games) that provide the most realistic, lifelike experiences. Specifically we look at the altruistic behaviors in Aion, an MMORPG serviced by NC Soft, Inc., of Korea. We analyze two types of behaviors, namely donation of cyber assets and guided co-play with lowerlevel users. We find that benefiting from altruistic behaviors can initiate pay-it-forward phenomena, and increases a player´s customer loyalty and satisfaction from the game.
Keywords
Internet; behavioural sciences computing; computer games; Aion; MMORPG; NC Soft, Inc; altruism; altruistic behavior; civic society; customer loyalty; cyber assets; game satisfaction; guided co-play; massively multiplayer online role-playing games; online environment; pay-it-forward phenomena; Communities; Distribution functions; Educational institutions; Games; Gold; Histograms; Standards; Altruistic behavior; MMORPG; Social behavior; User behavior analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2014 13th Annual Workshop on
Conference_Location
Nagoya
Type
conf
DOI
10.1109/NetGames.2014.7008967
Filename
7008967
Link To Document