• DocumentCode
    1797704
  • Title

    Attractiveness of real time strategy games

  • Author

    Shuo Xiong ; Iida, Hiroyuki

  • Author_Institution
    Sch. of Inf. Sci., Japan Adv. Inst. of Sci. & Technol., Nomi, Japan
  • fYear
    2014
  • fDate
    15-17 Nov. 2014
  • Firstpage
    271
  • Lastpage
    276
  • Abstract
    Game refinement idea is a unique theory that has been proposed based on the uncertainty of game outcome. A game refinement measure was derived from the game information progress model and has been applied in the domains such as board games and sports games. The present challenge is to apply the game refinement theory in the domain of RTS games. To do so, we use StarCraft II as a testbed and introduce a concept of strategy tree in order to construct a game tree of a RTS game. Then, game refinement values are calculated and compared with other type of games. It is found that StarCraft II has a zone value of game refinement.
  • Keywords
    computer games; trees (mathematics); RTS games; StarCraft II; board games; game information progress model; game outcome uncertainty; game refinement idea; game tree; real time strategy games; sports games; zone value; Buildings; Equations; Game theory; Games; Mathematical model; Time-domain analysis; Uncertainty; Game refinement theory; StarCraft II; game progress; real time strategy game; strategy tree;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems and Informatics (ICSAI), 2014 2nd International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4799-5457-5
  • Type

    conf

  • DOI
    10.1109/ICSAI.2014.7009298
  • Filename
    7009298