DocumentCode
1797704
Title
Attractiveness of real time strategy games
Author
Shuo Xiong ; Iida, Hiroyuki
Author_Institution
Sch. of Inf. Sci., Japan Adv. Inst. of Sci. & Technol., Nomi, Japan
fYear
2014
fDate
15-17 Nov. 2014
Firstpage
271
Lastpage
276
Abstract
Game refinement idea is a unique theory that has been proposed based on the uncertainty of game outcome. A game refinement measure was derived from the game information progress model and has been applied in the domains such as board games and sports games. The present challenge is to apply the game refinement theory in the domain of RTS games. To do so, we use StarCraft II as a testbed and introduce a concept of strategy tree in order to construct a game tree of a RTS game. Then, game refinement values are calculated and compared with other type of games. It is found that StarCraft II has a zone value of game refinement.
Keywords
computer games; trees (mathematics); RTS games; StarCraft II; board games; game information progress model; game outcome uncertainty; game refinement idea; game tree; real time strategy games; sports games; zone value; Buildings; Equations; Game theory; Games; Mathematical model; Time-domain analysis; Uncertainty; Game refinement theory; StarCraft II; game progress; real time strategy game; strategy tree;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems and Informatics (ICSAI), 2014 2nd International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4799-5457-5
Type
conf
DOI
10.1109/ICSAI.2014.7009298
Filename
7009298
Link To Document