• DocumentCode
    1798002
  • Title

    Human perceptions of altruism in artificial agents

  • Author

    Guinn, Curry I. ; Palmer, Dan

  • Author_Institution
    Dept. of Comput. Sci., Univ. of North Carolina Wilmington, Wilmington, NC, USA
  • fYear
    2014
  • fDate
    9-12 Dec. 2014
  • Firstpage
    45
  • Lastpage
    50
  • Abstract
    Modeling realistic altruism for nonplayer characters (NPCs) is an interesting problem with substantive potential benefits to game creators and players, in the form of more believable game characters and immersive games. An experiment was conducted to investigate how humans would interpret altruistic behavior in artificial agents in a predator/prey environment. This paper describes an experiment focused on whether human observers would attribute emotional characteristics and motivations to altruistic game agents.
  • Keywords
    computer games; multi-agent systems; NPCs; altruistic game agents; artificial agents; emotional characteristics; game characters; human observers; human perceptions; immersive games; motivations; nonplayer characters; predator-prey environment; realistic altruism modeling; Computational modeling; Decision making; Games; Marine animals; Sociology; Statistics; Videos; Affective computing; Agent-based modeling and simulation; Altruism; Human-computer interaction; Sentiment analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Agents (IA), 2014 IEEE Symposium on
  • Conference_Location
    Orlando, FL
  • Type

    conf

  • DOI
    10.1109/IA.2014.7009457
  • Filename
    7009457