DocumentCode
1798002
Title
Human perceptions of altruism in artificial agents
Author
Guinn, Curry I. ; Palmer, Dan
Author_Institution
Dept. of Comput. Sci., Univ. of North Carolina Wilmington, Wilmington, NC, USA
fYear
2014
fDate
9-12 Dec. 2014
Firstpage
45
Lastpage
50
Abstract
Modeling realistic altruism for nonplayer characters (NPCs) is an interesting problem with substantive potential benefits to game creators and players, in the form of more believable game characters and immersive games. An experiment was conducted to investigate how humans would interpret altruistic behavior in artificial agents in a predator/prey environment. This paper describes an experiment focused on whether human observers would attribute emotional characteristics and motivations to altruistic game agents.
Keywords
computer games; multi-agent systems; NPCs; altruistic game agents; artificial agents; emotional characteristics; game characters; human observers; human perceptions; immersive games; motivations; nonplayer characters; predator-prey environment; realistic altruism modeling; Computational modeling; Decision making; Games; Marine animals; Sociology; Statistics; Videos; Affective computing; Agent-based modeling and simulation; Altruism; Human-computer interaction; Sentiment analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Agents (IA), 2014 IEEE Symposium on
Conference_Location
Orlando, FL
Type
conf
DOI
10.1109/IA.2014.7009457
Filename
7009457
Link To Document