DocumentCode
1798533
Title
Highly parallel crowd simulation using speed field
Author
Zhang Zheng ; He Zhang
Author_Institution
Beijing ZhengAnRongHan Tec Co. Ltd., Beijing, China
fYear
2014
fDate
7-9 July 2014
Firstpage
84
Lastpage
89
Abstract
We present a novel approach for simulating large-scale crowds. Speed field together with potential field are used for global navigation. Also a hardware instancing method with two streams is proposed for rendering crowd animation. In practice, when computation and rendering are mainly performed on GPU, the proposed approach can demonstrate smooth flow under variety conditions, and thousands of agents can be exhibited at interactive rates.
Keywords
computer animation; graphics processing units; parallel processing; rendering (computer graphics); GPU; crowd animation rendering; global navigation; hardware instancing method; highly parallel crowd simulation; potential field; speed field; Animation; Collision avoidance; Graphics processing units; Hardware; Navigation; Path planning; Rendering (computer graphics); GPU acceleration; hardware instancing; soft collision; speed field;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio, Language and Image Processing (ICALIP), 2014 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4799-3902-2
Type
conf
DOI
10.1109/ICALIP.2014.7009762
Filename
7009762
Link To Document