• DocumentCode
    1798533
  • Title

    Highly parallel crowd simulation using speed field

  • Author

    Zhang Zheng ; He Zhang

  • Author_Institution
    Beijing ZhengAnRongHan Tec Co. Ltd., Beijing, China
  • fYear
    2014
  • fDate
    7-9 July 2014
  • Firstpage
    84
  • Lastpage
    89
  • Abstract
    We present a novel approach for simulating large-scale crowds. Speed field together with potential field are used for global navigation. Also a hardware instancing method with two streams is proposed for rendering crowd animation. In practice, when computation and rendering are mainly performed on GPU, the proposed approach can demonstrate smooth flow under variety conditions, and thousands of agents can be exhibited at interactive rates.
  • Keywords
    computer animation; graphics processing units; parallel processing; rendering (computer graphics); GPU; crowd animation rendering; global navigation; hardware instancing method; highly parallel crowd simulation; potential field; speed field; Animation; Collision avoidance; Graphics processing units; Hardware; Navigation; Path planning; Rendering (computer graphics); GPU acceleration; hardware instancing; soft collision; speed field;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio, Language and Image Processing (ICALIP), 2014 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4799-3902-2
  • Type

    conf

  • DOI
    10.1109/ICALIP.2014.7009762
  • Filename
    7009762