DocumentCode
1799067
Title
Compressing material and texture attributes for triangular meshes
Author
Guoping Wang ; Yongzhen Wu ; Guojing Hu ; Jingliang Peng
Author_Institution
Beijing Eng. Res. Center of Virtual Simulation & Visualization, Peking Univ., Beijing, China
fYear
2014
fDate
14-18 July 2014
Firstpage
1
Lastpage
5
Abstract
A novel scheme for single-rate compression of material and texture attributes for triangular meshes is proposed in this work. For the material coding, it proposes a novel approach based on breadth-first surface traversal, exploiting the local coherence of the material attributes among neighboring facets; for the texture coordinate coding, it proposes a similar-triangle-based prediction method, exploiting the correlation between 3D geometry and its texture-space parameterization. As a result, the proposed algorithm achieves efficient coding of the material and the texture attributes, as experimentally demonstrated.
Keywords
computer graphics; image texture; mesh generation; breadth first surface traversal; compressing material; material coding; similar triangle based prediction method; single rate compression; texture attributes; texture space parameterization; triangular meshes; Bit rate; Encoding; Geometry; Indexes; Materials; Solid modeling; Three-dimensional displays; Compression; material; mesh; texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2014 IEEE International Conference on
Conference_Location
Chengdu
Type
conf
DOI
10.1109/ICME.2014.6890280
Filename
6890280
Link To Document