DocumentCode :
1799617
Title :
iServe: A serious game for servitization
Author :
Petridis, Panagiotis ; Uren, Victoria ; Baines, Tim ; Lameras, Petros ; Pisithpunth, Charn ; Shi, Victor Guang
Author_Institution :
Aston Bus. Sch., Aston Univ., Birmingham, UK
fYear :
2014
fDate :
13-14 Nov. 2014
Firstpage :
237
Lastpage :
241
Abstract :
Servitization concerns the process of manufacturers shifting from a focus on producing and selling tangible goods to service-based business models. Factors that drive adoption of servitization are financial, strategic (competitive advantage) and marketing. However, uptake is slow and active efforts are being made to transfer knowledge about servitization to the manufacturing sector. This paper presents early results from the first test of a serious computer game which has the goal of educating managers about what advanced services are and how they fit in supply chains. Results suggest the role-play scenario tested is appropriate for an audience of largely non-expert gamers, and that the approach has the potential to instruct users about the role of services in the supply chain.
Keywords :
business data processing; computer aided instruction; management education; serious games (computing); service industries; supply chains; iServe; manager education; manufacturing sector; role-play scenario; serious computer game; service-based business models; servitization; supply chains; Educational institutions; Engines; Games; Supply chains; Visualization; Serious Games; Servitization; Usability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Mobile Communication Technologies and Learning (IMCL), 2014 International Conference on
Conference_Location :
Thessaloniki
Type :
conf
DOI :
10.1109/IMCTL.2014.7011139
Filename :
7011139
Link To Document :
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