DocumentCode
1799644
Title
Massivizing online games using cloud computing: A vision
Author
Iosup, Alexandru ; Siqi Shen ; Yong Guo ; Hugtenburg, Stefan ; Donkervliet, Jesse ; Prodan, Radu
Author_Institution
Delft Univ. of Technol., Delft, Netherlands
fYear
2014
fDate
14-18 July 2014
Firstpage
1
Lastpage
4
Abstract
Online gaming, a large market with hundreds of millions of active players, is still struggling to scale without risky investments in infrastructure. In this work, we propose a cloudbased platform to massivize online gaming-the challenges and opportunities of scaling on-demand, while paying only for what is used. We discuss the major aspects of cloud-based gaming, virtual-world management, game-data processing, and game-content generation.
Keywords
cloud computing; computer games; active player; cloud based gaming; cloud computing; game content generation; game data processing; massivize online gaming; online games market; virtual world management; Biological system modeling; Cloud computing; Companies; Entertainment industry; Games; Load modeling; Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on
Conference_Location
Chengdu
ISSN
1945-7871
Type
conf
DOI
10.1109/ICMEW.2014.6890684
Filename
6890684
Link To Document