• DocumentCode
    1799644
  • Title

    Massivizing online games using cloud computing: A vision

  • Author

    Iosup, Alexandru ; Siqi Shen ; Yong Guo ; Hugtenburg, Stefan ; Donkervliet, Jesse ; Prodan, Radu

  • Author_Institution
    Delft Univ. of Technol., Delft, Netherlands
  • fYear
    2014
  • fDate
    14-18 July 2014
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Online gaming, a large market with hundreds of millions of active players, is still struggling to scale without risky investments in infrastructure. In this work, we propose a cloudbased platform to massivize online gaming-the challenges and opportunities of scaling on-demand, while paying only for what is used. We discuss the major aspects of cloud-based gaming, virtual-world management, game-data processing, and game-content generation.
  • Keywords
    cloud computing; computer games; active player; cloud based gaming; cloud computing; game content generation; game data processing; massivize online gaming; online games market; virtual world management; Biological system modeling; Cloud computing; Companies; Entertainment industry; Games; Load modeling; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on
  • Conference_Location
    Chengdu
  • ISSN
    1945-7871
  • Type

    conf

  • DOI
    10.1109/ICMEW.2014.6890684
  • Filename
    6890684